Sam will become violent and bite Clementine, knocking her to the ground. Any option will move the story forward, so you might as well give Sam some food. Shelter: Finding the campsite will automatically unlock this achievement.Ĭlementine will make her way to a log and take a seat. It’ll take four shots, but when it’s finally down, grab the knife in its shoulder. Pick up the branch next to it and bash its head in. Sam will eventually start barking at a Walker tied to a tree. The can of food you need is found in the garbage barrel, but you must investigate several items before the story will move forward. Once you reach the campsite, start looking through the various items scattered about. When given the option, check the dog’s collar and see that his name is Sam. Eventually, you’ll come across a stray dog who initially doesn’t seem overly friendly. Make your way forward to the path and continue heading in the only direction your can. When you regain control, move forward and jump up on the broken dock to your right. River Runs Cold: When Clementine wakes up on the shore this achievement will be automatically unlocked.Ĭlementine will wake up on the shore of the river, alone. Keep following the prompts to evade them yourself before falling in the river to end the sequence.
As you fight off the scavenger, he’ll be attacked and bitten by Walkers. Choices in dangerous or violent situations will require a fast response to avoid Clementine dying. As you’re chased by a scavenger, follow the on-screen prompts to evade and fight him off. Either choice will progress the story, so do the right thing and distract them.
Players receive the option to either distract them or sneak away. Christa has been surrounded by scavengers. It’s still not enough, so search the area for a log to toss on the fire and advance the story.Ĭlementine will hear commotion in the background and run to see what’s happening. Move to the campfire and light the paper as instructed. Look through your backpack, the lighter will be the third item you find. Christa tasks you with finding a way to keep the fire going. There is obvious tension between the two, with Clementine asking Christa to talk to her. Christa is no longer pregnant but there’s no baby in sight. The story picks up 16 months later with just Christa and Clementine sitting around a campfire. Hearing the shot, Christa enters the rest room and in turn kills the strange woman. The door behind him closes, startling the woman and causing her to shoot and kill Omid.
As the woman rummages through Clementine’s bag, Omid enters and attempts to sneak up on her. We opted not to give the woman our hat when she asked. Choose any answer you want, since it won’t change the way the story unfolds. The woman eventually finds you in the stall and orders you outside. As you do, a woman enters the rest room, causing Clementine to hide. Skip the first two stalls and check the third to retrieve the bottle. The bottle rolls under a stall door and out of sight. The sink won’t have water, forcing you to clean up with a bottle from your backpack which you’ll subsequently drop. When you enter the restroom, check all three stalls to make sure it’s safe. It’s almost always in your best interest to choose an answer. Players can opt to not make any choice at all, but that can cause changes to the story beyond your control.
Most questions or decisions will have a time limit. Just make sure to do it in the allotted timeframe.
THE WALKING DEAD SEASON TWO PLANT SCENE FREE
Feel free to answer their question in any way you would like. As you make your way towards the abandoned gas station with Omid and Christa, they ask you what to name their unborn baby. Because All That Remains is so heavily driven by story, be warned that this guide contains spoilers.Īll That Remains takes place several months after the conclusion of Season One. This guide is intended to help players navigate their way to the conclusion of Episode One while largely making their own decisions. Throughout the course of the game, players will have to make decisions that affect their experience to varying degrees. Decisions made during the first season have consequences in Season Two. If you have not played the first season, it is highly recommended that you do so. You play the entire episode as Clementine, who is initially with Omid and Christa, central characters to the first season. The Walking Dead: Season Two – Episode One: All That Remains takes place several months after the events of The Walking Dead: Season One – Episode Five: No Time Left.